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Turn any song into 8D, 16D, 32D, 64D or 128D spatial audio right in your browser — real-time headphone preview, a live orbit visualizer, and WAV or MP3 export. No uploads, no sign-up, free.
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Drag and drop an MP3, WAV, AAC, OGG, FLAC or M4A file onto the upload zone (or click to browse). The file is decoded locally and its waveform appears immediately.
Choose 8D for the classic slow orbit, 16D/32D/64D for faster movement, or 128D for multi-axis motion with elevation and width breathing.
Press play and hear the sound travel around your head in real time. Every slider — speed, intensity, reverb, bass and more — updates the audio live and click-free.
Choose WAV or MP3 quality and hit Render & download. The converter renders the effect offline faster than real time, then saves the finished file to your device.
The classic 8D conversion is one click away. Drop an MP3 into the tool, keep the default 8D preset, and the engine immediately starts orbiting the track around your head at 0.15 Hz using an HRTF binaural panner — the same class of processing used to place sounds in 3D in games and VR.
Unlike a basic stereo panner that merely slides volume between the left and right channels, the orbit engine encodes interaural level differences, interaural timing differences and frequency shaping, so your ears genuinely locate the sound in space. Preview it live, adjust the movement speed or intensity to taste, and export when it feels right.
The numbers are memorable names for movement recipes — there is no standards body that defines a “64D file”, and we would rather be honest about that than pretend otherwise. What each mode actually changes is the character of the motion:
Because every slider stays live in all five modes, you can fine-tune any preset — slow a 64D spin down to 0.5× for a drifting feel, or push an 8D lap to 2× for something in between. The mode you pick is simply the starting recipe.
This page is a full spatializer, not just an orbit toy. The signal chain includes mid/side stereo width control, a front/back spectral shaper, convolution reverb with four room sizes, a bass-boost shelf and a master limiter. Each stage runs on the browser's native audio thread at your device's sample rate, so the preview you hear is exactly what the offline render later produces — same graph, same maths.
Binaural processing works by filtering the sound so that each ear receives it with the timing, loudness and spectral fingerprint that direction would naturally create. Your brain decodes those cues into placement — front, behind, far left, above. That is why the effect collapses on single-speaker devices and shines on headphones.
Any ordinary stereo headphones will do: the cues are baked into the exported file itself, so the orbit you hear while previewing is the orbit anyone hears playing your exported WAV or MP3 on their own headphones.
A reliable recipe that works for almost any track:
Under the hood, “8D audio” is stereo audio with movement automation and binaural rendering. There is no special container, codec or bit-rate requirement — a 8D track is an ordinary file whose content was processed before you hit play. That is good news: it plays anywhere, from a phone music app to a car stereo, and it needs no special player.
The trade-off of any binaural effect is that it is tuned for headphone listening. The file remains perfectly playable on speakers; the strongest spatial cues just soften, as described in the FAQ above.
Since the numbers describe motion rather than formats, the fairest comparison is what each feels like on headphones:
One lap every ~6.7 seconds. Best for calm songs, ASMR and sleep playlists where slow movement is the point.
Faster laps that keep pop and electronic music engaging without overwhelming the mix. A good default for sharing.
Rapid circling with width breathing. Great for drops, edits and remixes; can be intense on long tracks.
Orbit, elevation and width move on separate rates for a chaotic, almost holographic texture. Fun, extreme, and very much a taste choice.
Your brain localizes sound using tiny differences between your two ears — level, arrival time and the way your outer ear shades different frequencies. HRTF processing imprints exactly those fingerprints onto a normal stereo file. Headphones deliver each channel to its own ear cleanly, so the illusion holds.
Speakers blur the cues because both ears hear both channels and the room adds reflections. The movement still reads as wide panning, which is why exported files still sound pleasant on speakers — just less three-dimensional.
Everything on this page runs on your device. Decoding happens through the browser's own audio decoder, the spatial effect runs on the Web Audio API's real-time audio thread, and exports render through an OfflineAudioContext in chunks — which is also why the progress bar is real and the cancel button actually works.
Because there is no upload step, the tool works offline once loaded, and your music never touches a server. The only network use is one-time loading of the MP3 encoder module when you first choose an MP3 output.
Inputs: MP3, WAV, AAC, OGG, FLAC, and M4A where the browser's decoder allows it. Very large files (over roughly 80 MB) trigger a memory warning, and beyond 250 MB the tool refuses politely rather than crash your tab.
Exports: WAV is written as standard 16-bit PCM at 44.1 kHz — universally compatible and lossless. MP3 is encoded in-browser at 128, 192 or 320 kbps; 320 kbps is transparent for most listeners and still far smaller than WAV. Files are named after the original track, for example song-8d-audio.mp3.
The converter processes whatever audio you provide; it does not grant rights to that audio. Only convert tracks you own or are licensed to use, and respect copyright when sharing the results. The tool is intended for personal, creative and educational use with content you have permission to modify.
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Spatial audio processing needs a modern browser — please use an up-to-date Chrome, Edge, Firefox or Safari.
Drop an audio file or click to browse
MP3 · WAV · AAC · OGG · FLAC · M4A — up to 250 MB
Spatial mode
The classic — one slow, hypnotic lap around your head every ~6.7 s.
Movement & space
Base 0.15 Hz orbit
How far the sound travels around you
Original vs spatialized signal
Tone
100% = original image
Output
Click-free control changes
Low frequencies skip the orbit — cleaner, punchier
Prevents clipping — recommended ON
Export the processed audio
Rendering uses an offline audio context — faster than real time, with true progress and cancellation. Nothing is uploaded: all processing happens locally in your browser.